Universal design is one of Weplay product
features, which are applicable to different ages and needs. Weplay products are
constructed for use not only in
schools but also in hospitals, therapeutic
environments, afterschool programs, and youth groups. Today, we’re going
to share you a real case from early intervention center of National Taiwan University
Children Hospital.
Wei-Tian Huang an occupational
therapist, she has to assist 4 children with
different abilities including Autism, Attention
Deficit Hyperactivity Disorder (ADHD) and Development Delay. During an hour treatment, she designed an activity to enhance these children's
interactive abilities
through play. The games allowed the children to use the Weplay products in combinations and
variations, allowing the products to work even if not in the traditional sense
of the design. This allows
for each child to
experience the game and have fun
with Weplay products.
Case Sharing - Team Croquet
By OT Wei-Tian
Huang
✎ Objective: To assist children to build skills in reaction, recognition, sensation and
socialization while playing the game.
✎ Apply to: Children
of All Abilities
✎ Age: 4 to 6
✎ Material:
1. KT0008 Rainbow River Stones
2. KC0001.1 Octagon Creative Block
3. Components (from KM2000.1 Motor
Skill Universal Set):
- KM2001.1 Half Brick & Brick
- KM2004.1 Pole
✎ Site layout:
1. Build the goals in opposite
sides with Octagon Creative Blocks, Half Bricks or Bricks.
2. Position Rainbow River Stones
evenly between two goals, each Rainbow River Stone is distanced
about one long step from each other for children.
3. Position the balls evenly
between Rainbow River Stones.
✎ Team & Individual Exercise:
1. Team Competition: Two teams, 2 to 3
players in one team. Players need to pass the balls to each other to
hit the ball into goal. Winner group is the one hits the ball into its own goal
first.
2. Individual Competition: Two
players compete with each other. Winner is the one hits the balls into his/her
own goal the most times in 3 mins.
✎ Rules:
1. Each player stands on Rainbow
River Stone before game starts with one stake.
2. Players can only move on Rainbow River Stones during the
game.
3. Players can only touch the balls
with the mallet.
✎ Suggestion:
1. If there's a great gap on the following feedback between the child and his peers, please consult with the
professionals.
2. Challenge level could be
adjusted according to the performance of children:
- Goal opening:
Large (easy)---Small (challenging)
- Site size: Small (easy)---Large
(challenging)
- Timing: Long (easy)---Short
(challenging)
- Distance between Rainbow River
Stones: Near (easy)---Far (challenging)
3. Use two different colors of
balls for each group, players could hit the distinguished ball the into the
goal (challenge of color recognition or selective attention).
✎ Observation
Checklist:
Category
|
Response
|
Comments
|
||
Y
|
N
|
N/A
|
||
Hand-eye coordination & ability of action-planning
|
||||
Could the child swing the mallet to hit
the balls with the required strength and direction?
|
||||
Does the child have control of the mallet
when trying to swing to hit the ball?
|
||||
Ability of problem solving
|
||||
Is the child able to actively plan the
easiest route to complete the task?
|
||||
Could the child choose the most suitable Rainbow River Stone to
hit the balls with force and purpose?
|
||||
Team work
|
||||
Could child understand the rules of group
competition and cooperate with others but not only play the game alone?
|
||||
Could child use the clear sentence and communicate to express himself/herself
during group competition?
|
||||
Could the child express his/her thoughts
appropriately during group competition?
|
||||
Could the child notice that everyone has
his/her own opinion and it’s not just about him/her?
|
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